The rules of an Adventuring Party

1. “Never Antagonize the GM”

2. “Feed the GM” (Try to make sure you have their favorite stuff too.)

3. “Never Give the GM Ideas.”

4. “The GM is Always Right”

5. “Play it Where it Lies (As Long As It’s a Flat Surface)”

6. “If they have access to healing magic, always be nice to them.”

7. “Never split the party.”

8. “Never do anything Jimmy (name may be different in your games) says”

Contributors from #RPGChat include: @GeeCaret2 @Misfit_KotLD @is3rith

Contributors from an earlier conversation on Twitter include: @BullCityFats @dungeonbeef @ps_malone


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